CYCLUS
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
cyclus::Agent Class Referenceabstract

Detailed Description

The abstract base class used by all types of agents that live and interact in a simulation.

There are several functions that must be implemented in support of simulation initialization, snapshotting and restart: InfileToDb, InitFrom(QueryableBackend*), Snapshot, SnapshotInv, and InitInv. These functions all do inter-related things. Notably, the InfileToDb, InitFrom, and Snapshot functions must all write/read to/from the same database tables (and table schemas).

Definition at line 51 of file agent.h.

#include <agent.h>

Inheritance diagram for cyclus::Agent:
Inheritance graph
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Public Member Functions

virtual void AdjustMatlPrefs (PrefMap< Material >::type &prefs)
 
virtual void AdjustProductPrefs (PrefMap< Product >::type &prefs)
 
 Agent (Context *ctx)
 
bool AncestorOf (Agent *other)
 
virtual Json::Value annotations ()
 
virtual void Build (Agent *parent)
 
virtual void BuildNotify (Agent *m)
 
const std::set< Agent * > & children () const
 
virtual AgentClone ()=0
 
Contextcontext () const
 
bool DecendentOf (Agent *other)
 
virtual void Decommission ()
 
virtual void DecomNotify (Agent *m)
 
const int enter_time () const
 
virtual void EnterNotify ()
 
const int exit_time () const
 
std::vector< std::string > GetTreePrintOuts (Agent *m)
 
virtual const int id () const
 
bool InFamilyTree (Agent *other)
 
virtual void InfileToDb (InfileTree *qe, DbInit di)
 
virtual void InitFrom (QueryableBackend *b)
 
virtual void InitInv (Inventories &inv)=0
 
const std::string kind () const
 
void lifetime (int n_timesteps)
 
const int lifetime () const
 
void lifetime_force (int n_timesteps)
 
Agentparent () const
 
const int parent_id () const
 
std::string PrintChildren ()
 
const std::string prototype () const
 
void prototype (std::string p)
 
virtual std::string schema ()
 
virtual void Snapshot (DbInit di)=0
 
virtual Inventories SnapshotInv ()=0
 
std::string spec ()
 
void spec (std::string new_impl)
 
virtual std::string str ()
 
virtual std::string version ()
 
virtual ~Agent ()
 

Protected Member Functions

virtual std::string InformErrorMsg (std::string msg)
 
void InitFrom (Agent *m)
 

Protected Attributes

std::string kind_
 

Constructor & Destructor Documentation

◆ Agent()

cyclus::Agent::Agent ( Context ctx)

Creates a new agent that is managed by the given context.

Note that the context takes ownership of its agents' memory and so agents should generally never be created on the stack.

Definition at line 59 of file agent.cc.

◆ ~Agent()

cyclus::Agent::~Agent ( )
virtual

Removes references to self from simulation context, parent, children, etc.

All subclass destructors should also be virtual.

Definition at line 72 of file agent.cc.

Member Function Documentation

◆ AdjustMatlPrefs()

virtual void cyclus::Agent::AdjustMatlPrefs ( PrefMap< Material >::type &  prefs)
inlinevirtual

default implementation for material preferences.

Reimplemented in cyclus::Facility.

Definition at line 327 of file agent.h.

◆ AdjustProductPrefs()

virtual void cyclus::Agent::AdjustProductPrefs ( PrefMap< Product >::type &  prefs)
inlinevirtual

default implementation for material preferences.

Reimplemented in cyclus::Facility.

Definition at line 330 of file agent.h.

◆ AncestorOf()

bool cyclus::Agent::AncestorOf ( Agent other)

returns true if this agent is an ancestor of an other agent (i.e., resides above an other agent in the family tree)

Parameters
otherthe other agent

Definition at line 129 of file agent.cc.

◆ annotations()

virtual Json::Value cyclus::Agent::annotations ( )
inlinevirtual

Returns an agent's json annotations for all state variables and any other information the developer wishes to provide.

All concrete agents should override this function.

Definition at line 342 of file agent.h.

◆ Build()

void cyclus::Agent::Build ( Agent parent)
virtual

Called when the agent enters the smiulation as an active participant and is only ever called once.

Agents should NOT register for services (such as ticks/tocks and resource exchange) in this function. If agents implement this function, they must call their superclass' Build function at the BEGINING of their Build function.

Parameters
parentthis agent's parent. NULL if this agent has no parent.

Reimplemented in cyclus::Facility, cyclus::Region, and cyclus::Institution.

Definition at line 153 of file agent.cc.

◆ BuildNotify()

virtual void cyclus::Agent::BuildNotify ( Agent m)
inlinevirtual

Called when a new child of this agent has just been built.

It is possible for this function to be called before the simulation has started when initially existing agents are being setup.

Definition at line 315 of file agent.h.

◆ children()

const std::set<Agent*>& cyclus::Agent::children ( ) const
inline

Returns a list of children this agent has.

Definition at line 414 of file agent.h.

◆ Clone()

virtual Agent* cyclus::Agent::Clone ( )
pure virtual

Returns a newly created/allocated prototype that is an exact copy of this.

All initialization and state cloning operations should be done in the agent's InitFrom(Agent*) function. The new agent instance should NOT be created using a default copy-constructor. New agent instances should generally be created using a constructor that takes a single Context argument (the same context of the agent being cloned). Example:

class MyAgentClass : virtual public Agent {
...
virtual Agent* Clone() {
MyAgentClass* m = new MyAgentClass(context());
m->InitFrom(this);
return m;
};
...
};

Implements cyclus::StateWrangler.

Implemented in cyclus::Dummy.

◆ context()

Context* cyclus::Agent::context ( ) const
inline

Returns this agent's simulation context.

Definition at line 369 of file agent.h.

◆ DecendentOf()

bool cyclus::Agent::DecendentOf ( Agent other)

returns true if this agent is an decendent of an other agent (i.e., resides below an other agent in the family tree)

Parameters
otherthe other agent

Definition at line 139 of file agent.cc.

◆ Decommission()

void cyclus::Agent::Decommission ( )
virtual

Decommissions the agent, removing it from the simulation.

Results in destruction of the agent object. If agents write their own Decommission function, they must call their superclass' Decommission function at the END of their Decommission function.

Reimplemented in cyclus::Facility, cyclus::Region, and cyclus::Institution.

Definition at line 182 of file agent.cc.

◆ DecomNotify()

virtual void cyclus::Agent::DecomNotify ( Agent m)
inlinevirtual

Called when a child of this agent is about to be decommissioned.

Definition at line 318 of file agent.h.

◆ enter_time()

const int cyclus::Agent::enter_time ( ) const
inline

Returns the time step at which this agent's Build function was called (-1 if the agent has never been built).

Definition at line 383 of file agent.h.

◆ EnterNotify()

void cyclus::Agent::EnterNotify ( )
virtual

Called to give the agent an opportunity to register for services (e.g.

ticks/tocks and resource exchange). Note that this may be called more than once, and so agents should track their registrations carefully. If agents implement this function, they must call their superclass's EnterNotify function at the BEGINNING of their EnterNotify function.

Reimplemented in cyclus::Facility, cyclus::Region, and cyclus::Institution.

Definition at line 166 of file agent.cc.

◆ exit_time()

const int cyclus::Agent::exit_time ( ) const
inline

Returns the default time step at which this agent will exit the simulation (-1 if the agent has an infinite lifetime).

Deomissioning happens at the end of a time step. With a lifetime of 1, we expect an agent to go through only 1 entire time step. In this case, the agent should be decommissioned on the same time step it was created. Therefore, for agents with non-infinite lifetimes, the exit_time will be the enter time plus its lifetime less 1.

Definition at line 407 of file agent.h.

◆ GetTreePrintOuts()

std::vector< std::string > cyclus::Agent::GetTreePrintOuts ( Agent m)

returns a vector of strings representing the parent-child tree at the node for Agent m

Parameters
mthe agent node to base as the root of this print tree

Definition at line 208 of file agent.cc.

◆ id()

virtual const int cyclus::Agent::id ( ) const
inlinevirtual

The agent instance's unique ID within a simulation.

Implements cyclus::Ider.

Definition at line 354 of file agent.h.

◆ InFamilyTree()

bool cyclus::Agent::InFamilyTree ( Agent other)

returns true if this agent is in the parent-child family tree of an other agent

Parameters
otherthe other agent

Definition at line 149 of file agent.cc.

◆ InfileToDb()

void cyclus::Agent::InfileToDb ( InfileTree qe,
DbInit  di 
)
virtual

Translates info for the agent from an input file to the database by reading parameters from the passed InfileTree (parsed from xml) and recording data via the DbInit variable.

The simulation id and agent id are automatically injected in all data transfered to the database through DbInit. This function must be implemented by all agents. This function must call the superclass' InfileToDb function before doing any other work.

Agent parameters in the InfileTree are scoped in the "agent/*/" path. The superclass InitFrom expects the scope InfileTree passed to it to be unchanged from the agent's InfileTree arg.

Example:

class MyAgentClass : virtual public cyclus::Facility {
// ...
// now do MyAgentClass' initialitions, e.g.:
tree = tree->Query("agent/*"); // rescope the InfileTree
* // retrieve all agent params
* std::string recipe = tree->GetString("recipe");
* std::string in_commod = tree->GetString("in_commod");
* double cap = cyclus::Query<double>(tree, "cap");
* di.NewDatum("MyAgentTable1")
* ->AddVal("recipe", recipe)
* ->AddVal("in_commod", in_commod)
* ->AddVal("cap", cap)
* ->Record();
* // ...
* };
* // ...
* };
*
Warning
because 'SimId' 'SimTime', and 'AgentId' fields are automatically injected, those labels cannot be used for any other fields.
this function MUST NOT modify the agent's state.

Implements cyclus::StateWrangler.

Reimplemented in cyclus::Facility, cyclus::Region, and cyclus::Institution.

Definition at line 36 of file agent.cc.

◆ InformErrorMsg()

std::string cyclus::Agent::InformErrorMsg ( std::string  msg)
protectedvirtual

adds agent-specific information prefix to an error message

Definition at line 27 of file agent.cc.

◆ InitFrom() [1/2]

void cyclus::Agent::InitFrom ( QueryableBackend b)
virtual

Intializes an agent's internal state from the database.

Appropriate simulation id, agent id, and time filters are automatically included in all queries. If the agent is a direct subclass of the Agent class, than it should NOT call its superclass' InitFrom(QueryableBackend*) function. If, however, it is a subclasses other Agent subclasses (e.g. subclass of Facility, Region, etc.), then it MUST call its superclass' InitFrom(QueryableBackend*) function. Example:

class MyAgentClass : virtual public cyclus::Facility {
// ...
cyclus::QueryResult qr = b->Query("MyAgentTable1", NULL);
recipe = qr.GetVal<std::string>("recipe");
in_commod = qr.GetVal<std::string>("in_commod");
cap = qr.GetVal<double>("cap");
// ...
};
std::string recipe;
std::string in_commod;
double cap;
// ...
};
Warning
Agents should NOT create any resource objects in this function.

Implements cyclus::StateWrangler.

Reimplemented in cyclus::Facility, cyclus::Region, and cyclus::Institution.

Definition at line 45 of file agent.cc.

◆ InitFrom() [2/2]

void cyclus::Agent::InitFrom ( Agent m)
protected

Initializes a agent by copying parameters from the passed agent m.

This function must be implemented by all agents. This function must call the superclass' InitFrom function. The InitFrom function should only initialize this class' members - not inherited state. The superclass InitFrom should generally be called before any other work is done.

Parameters
mthe agent containing state that should be used to initialize this agent.

Example:

class MyAgentClass : virtual public cyclus::Facility {
// ...
void InitFrom(MyAgentClass* m) {
cyclus::Facility::InitFrom(m); // call superclass' InitFrom
// now do MyAgentClass' initialitions, e.g.:
my_var_ = m->my_var_;
// ...
};
// ...
};

Definition at line 19 of file agent.cc.

◆ InitInv()

virtual void cyclus::Agent::InitInv ( Inventories inv)
pure virtual

Provides an agent's initial inventory of resources before a simulation begins.

The resources are keyed in the same way as given in the agent's SnapshotInv function. Agents should iterate through each named inventory provided and populate their corresponding resource containers with the given resources.

class MyAgentClass : virtual public cyclus::Facility {
// ...
buf1.Push(inv["buf1"]);
buf2.Push(inv["buf2"]);
// ...
};
// ...
};
Warning
agents should not modify any state outside the container filling

Implemented in cyclus::Region, and cyclus::Institution.

◆ kind()

const std::string cyclus::Agent::kind ( ) const
inline

Returns a string that describes the agent subclass (e.g.

Region, Facility, etc.)

Definition at line 366 of file agent.h.

◆ lifetime() [1/2]

void cyclus::Agent::lifetime ( int  n_timesteps)

Sets the number of time steps this agent operates between building and decommissioning (-1 if the agent has an infinite lifetime).

This should generally only be called BEFORE an agent is added to a context as a prototype. Throws ValueError if the agent has already been deployed.

Definition at line 108 of file agent.cc.

◆ lifetime() [2/2]

const int cyclus::Agent::lifetime ( ) const
inline

Returns the number of time steps this agent operates between building and decommissioning (-1 if the agent has an infinite lifetime).

Definition at line 397 of file agent.h.

◆ lifetime_force()

void cyclus::Agent::lifetime_force ( int  n_timesteps)

Sets the number of time steps this agent operates between building and decommissioning (-1 if the agent has an infinite lifetime).

Definition at line 115 of file agent.cc.

◆ parent()

Agent* cyclus::Agent::parent ( ) const
inline

Returns parent of this agent. Returns NULL if the agent has no parent.

Definition at line 375 of file agent.h.

◆ parent_id()

const int cyclus::Agent::parent_id ( ) const
inline

Returns the id for this agent's parent.

Returns -1 if this agent has no parent.

Definition at line 379 of file agent.h.

◆ PrintChildren()

std::string cyclus::Agent::PrintChildren ( )

recursively prints the parent-child tree

Definition at line 193 of file agent.cc.

◆ prototype() [1/2]

const std::string cyclus::Agent::prototype ( ) const
inline

Returns the agent's prototype.

Definition at line 347 of file agent.h.

◆ prototype() [2/2]

void cyclus::Agent::prototype ( std::string  p)
inline

Sets the agent's prototype.

This should generally NEVER be called explicitly by code outside the cyclus kernel.

Definition at line 351 of file agent.h.

◆ schema()

virtual std::string cyclus::Agent::schema ( )
inlinevirtual

Returns an agent's xml rng schema for initializing from input files.

All concrete agents should override this function. This must validate the same xml input that the InfileToDb function receives.

Implements cyclus::StateWrangler.

Definition at line 335 of file agent.h.

◆ Snapshot()

void cyclus::Agent::Snapshot ( DbInit  di)
pure virtual

Snapshots agent-internal state to the database via the DbInit var di.

The simulation id , agent id, and the simulation time are automatically injected in all information transfered to the database through DbInit. If the agent is a direct subclass of the Agent class, than it should NOT call its superclass' Snapshot function. If, however, it subclasses other Agent subclasses (e.g. subclass of Facility, Region, etc.), then it MUST call its superclass' Snapshot function. Example:

class MyAgentClass : virtual public cyclus::Facility {
// ...
di.NewDatum("MyAgentTable1")
->AddVal("recipe", recipe)
->AddVal("in_commod", in_commod)
->AddVal("cap", cap)
->Record();
// ...
};
std::string recipe;
std::string in_commod;
double cap;
// ...
};
Warning
because 'SimId' 'SimTime', and 'AgentId' fields are automatically injected, those labels cannot be used for any other fields.
This function MUST NOT modify the agent's internal state.
Do not record any information via the context's NewDatum function.

Implements cyclus::StateWrangler.

Implemented in cyclus::Facility, cyclus::Region, and cyclus::Institution.

Definition at line 52 of file agent.cc.

◆ SnapshotInv()

virtual Inventories cyclus::Agent::SnapshotInv ( )
pure virtual

Snapshots an agent's resource inventories to the database.

The set of resources in each container should be stored under a string key unique for that container that will be used when re-initializing inventories for restarted simulations in the InitInv function.

class MyAgentClass : virtual public cyclus::Facility {
// ...
cyclus::toolkit::ResVec rs = buf1.PopNRes(buf1.count());
buf1.Push(rs); // Snapshot must not change agent's state
invs["buf1"] = rs;
rs = buf2.PopNRes(buf2.count());
buf2.Push(rs); // Snapshot must not change agent's state
invs["buf2"] = rs;
// ...
return invs;
};
// ...
};
Warning
This function MUST NOT modify the agent's internal state.

Implemented in cyclus::Region, and cyclus::Institution.

◆ spec() [1/2]

std::string cyclus::Agent::spec ( )
inline

The string representation of the agent spec that uniquely identifies the concrete agent class/module.

See CEP21 for details..

Definition at line 358 of file agent.h.

◆ spec() [2/2]

void cyclus::Agent::spec ( std::string  new_impl)
inline

Sets this agent's agent spec.

This should generally NEVER be called explicitly by code outside the cyclus kernel.

Definition at line 362 of file agent.h.

◆ str()

std::string cyclus::Agent::str ( )
virtual

Description of this agent.

Reimplemented in cyclus::Facility, cyclus::Region, and cyclus::Institution.

Definition at line 96 of file agent.cc.

◆ version()

virtual std::string cyclus::Agent::version ( )
inlinevirtual

Definition at line 65 of file agent.h.

Member Data Documentation

◆ kind_

std::string cyclus::Agent::kind_
protected

describes the agent subclass (e.g.

Region, Inst, etc.). The in-kernel subclasses must set this variable in their constructor(s).

Definition at line 449 of file agent.h.


The documentation for this class was generated from the following files: